Zeika

Skills:

  • Magic Charge
    • MP Usage 320
    • Description Increase magic attack increases by 160%, but a huge amount of DEF is lost.
  • Snail shell throw
    • MP Usage 6
    • Description Throws a snail shell
  • Triple snail shell.
    • MP Usage 12
    • Description Throws 3 snail shell at a time.
  • In chain snail shell
    • MP Usage 20
    • Description Throw snail shells continuously.
  • Cancel Zure's transformation
    • MP Usage 10
    • Description Cancels out Zure's Star transformation
  • Escape
    • MP Usage 10
    • Description Lets retreat from battle!
  • Escape 4
    • MP Usage 10
    • Description Has a higher chance to escape from battle. Remember it doesn't work in boss battles.
  • Nimble Feet
    • MP Usage 20
    • Description Increases speed for 2 turns
  • Energy Bolt
    • MP Usage 30
    • Description Launches a bolt of energy.
  • Magic Claw
    • MP Usage 25
    • Description Uses MP to attack the enemy.
  • Magic Slash
    • MP Usage 45
    • Description Uses Mp to attack the enemy with two powerful slashes.
  • Multi Slash
    • MP Usage 70
    • Description Attacks several enemies with magic slash!
  • Triple Slash
    • MP Usage 150
    • Description Uses Mp to attack the enemy with six powerful slashes. Cannot be sealed
  • Falling Bolt
    • MP Usage 150
    • Description Creates a huge ball of energy, and hits the enemy from above.
  • Cure
    • MP Usage 50
    • Description A basic heal.
  • Cure II
    • MP Usage 75
    • Description A stronger version of heal.
  • Cure III
    • MP Usage 100
    • Description Heals a large amount of HP.
  • Bless
    • MP Usage 50
    • Description Temporarily increases the defense of all party members.
  • Resurrection
    • MP Usage 60
    • Description Revives one party member.
  • Unfreeze
    • MP Usage 10
    • Description Removes frozen status effect.
  • Purify
    • MP Usage 10
    • Description Removes possessed status effect.
  • Party Cure
    • MP Usage 450
    • Description Heals a bit of HP to all party members.
  • Awakening
    • MP Usage 10
    • Description Removes sleep status effect.
  • Fire Barrier
    • MP Usage 70
    • Description Reduces fire damage sustained by all allies.
  • Ice Barrier
    • MP Usage 70
    • Description Reduces ice damage sustained by all alies.
  • Volt Barrier
    • MP Usage 70
    • Description Reduces volt damage sustained by all alies.
  • Wind Barrier
    • MP Usage 70
    • Description Reduces wind damage sustained by all alies.
  • Earth Barrier
    • MP Usage 70
    • Description Reduces earth damage sustained by all alies.
  • Purge
    • MP Usage 10
    • Description Removes poison status effect.
  • Shield of Darkness
    • MP Usage 30
    • Description Makes party members resistant to dark attacks, also reduces the rates of possesion
  • Party Shield of Darkness
    • MP Usage 30
    • Description Makes party members resistant to dark attacks, also reduces the rates of possesion
  • Immunize
    • MP Usage 500
    • Description Makes the whole party resistant to status ailments. (Exclude Star Possesion)
  • Phoenix
    • MP Usage 600
    • Description Sacrifice one self to fully restore the entire party.

Transformation Skills
Nature Healing: Heals 250 HP per turn. - Received when Transformed
Nature Blessing: Increased Defense to 180% - Received when Transformed

Ressurection EX: Revives one Ally with Full HP, Also Blesses them. - Gained at the Cavern of Awakening. Must be learned through Nature Book I.

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