Extra Chapter

Extra Chapter
Directly Copy and Pasted from my OWN guide on the Final Story Forums, "Ultimate Guide." As writer of the guide, I can copy+paste my own work. So ha. -NeoFrost

Yes, I am doing this. This is the final dungeon. This dungeon is THE big boy. THE big bad. If you're not ready, go away. If you don't at least have a handful of 14-15 RBs, go away. If you dislike me, go away. If you dislike Final Story, keep an eye open at night.

I am SERIOUS. This is not Proggy. There is no easy way out. Get OUT of here if you don't have a party of powerful characters.

Let's do this.

Find Stuff!:
I. Introduction [INTRO]
II. Warnings [WARN]
III. Pre-Requisites [PRE]
IV. Path of Time 2 [MAZE]
V. Path of Time 3 [DUMBSWITCH]
VI. Path of Time 4 [IHATEICE]
VII. Path of Time 5 [FIREONTHEDANCEFLOOR]
VIII. Path of Time 6 [H2O]
IX. Path of Time 7 [TILESETSWAPS]
X. Path of Time 8 [MOREMAZE]
XI. Path of Time 9 [ICAN'TSEE]
XII. Path of Time 10 [SHORT]
XIII. Prepare for Doom [BOSS]

I. Introduction [INTRO]
I am NeoFrost. I am a human. I like pie. I like FSII. I have written this guide. If you plagiarize it, I will eat your jugular gland. If you can't follow instructions, get out of here now.

II. Warnings [WARN]
Don't plagiarize it. Don't.
Also, unless you have a good 2~4 hours to spare, don't attempt this in a day. Do it on a weekend. You will need a LOT of time…

III. Pre-Requisites [PRE]
First, you need every arc complete.
http://finalstory.activoforo.com/t2479-antlan-s-arc
http://finalstory.activoforo.com/t2476-royke-s-arc
http://finalstory.activoforo.com/t2475-zeika-s-arc
http://finalstory.activoforo.com/t2477-melody-s-arc
http://finalstory.activoforo.com/t2397-nayu-s-arc
http://finalstory.activoforo.com/t2354-hakura-s-arc
http://finalstory.activoforo.com/t2328-serene-s-arc
Credit to 21337ninja and I.

For Zure's arc, he just has a lot of dialogue.
Now, go to the City of Time. Find people. Find lots of people. You will know them when you see them. They look different. This, I have to leave to you. I'm doing this in one night, and don't plan on posting SS's. They look different, and note one hides behind a tree. Just be very wary, and keep a sharp eye.

Also, Aria is cute. <3 Silvie's pretty cute too, but Aria takes the cake.
NOW, onward to business.

(Aria's still cute.)
Now, true to form, I'll put in a list of things you need:
99x Mana Bulls
99x Honsters (Both can be bought at the City of Time)
99x Elixirs

A HEALER!!!!
Either a Max-Stats Nayu with ABA or Zeru w/ Aegis Defense. I recommend Aegis for its 200% Defense.
Nayu in general. She's a beastly bosser.
Elemental Abyssal Armors for each character you will use.
Transformation Skills for every character you will use.

IV. Path of Time 2 [MAZE]
I hate this. After you have all arcs done and all people found, go to the clocktower at the far upper-left of the City of Time and go in. Go to the portal, scroll through it, and be happy when you see this stupid maze.

Turn right at the first fork you see. Don't go up those stairs. If you do, kick yourself.
After you turn right, there's another fork: right or down? Go down, so it's like you made a U-turn.

Go ALL THE WAY RIGHT. Hey lookie lookie, another fork! Up or down? Down this time.
Now, go ALL THE WAY RIGHT AGAIN. Ignore everything else. Now, if you're at the far right, go up.
Now begin going left. The first moment you can go up, go up.
DO NOT CONTINUE MOVING LEFT! THE MOMENT YOU CAN GO UP, GO UP! GO! UP! GO! UP!
Now, continue moving. The moment you can go left, go left.
DO NOT CONTINUE MOVING UP! GO LEFT! GO LEFT! GO LEFT!
Now go all the way left. Ignore the downward path.
Go up, but the MOMENT YOU CAN GO LEFT, GO LEFT!
No, I won't spazz again.

Just continue moving. Seriously, if you get lost between now and the next fork, shut up and go away.
The next fork is up and right. Do not go up. Go right. Go right.

Continue continue continue….
Now, the last fork you should see is an up-down fork. Up is the right way, but down doesn't lead you too far before dead-ending. Just keep continuing.
Hey, a portal! I wonder where this leads. Make sure you save.

V. Path of Time 3 [DUMBSWITCH]
Ostensibly, this room is easy. Just go all the way up and into the portal, right? No, WRONG! Find 4 guardians to kill. I'll lead you to each, but if you can't kill them, blame yourself for not heeding my warning.
Y'know what? I don't want to give instructions with words. I'll just do it the simple way: the number of movements you have to press in order to get to each. HA! I'm LAZY! WHAT NOW! I'll use letters for sake of conservation of space. U D L R. If you don't know which is which, GO BACK TO KINDERGARTEN.
…Fine. It'll go numberdirection. Like 4U means 4 up. No, don't follow that instruction. Follow the following:
Before I give you these instructions, let me make one point clear:
THE NUMBER IS HOW MANY TIMES YOU HAVE TO TAP THE DIRECTIONAL KEY!
Example: 6U = PRESS UP 6 TIMES
I hope you can at least count to 70, for the sake of my sanity and this guide.
1D 45R 7U 14L 29U 13L 3U 8R 7U 1R 4U 11L 34U
Okay, I'm bored now. I did that just to direct you through the difficult part. I also said 34U so you can see those two pots. See this place with the tons and tons of branching paths? I'll give you more directions, but sometimes, I'll say "Backtrack to doublepots." Backtrack to this point. As in, exactly left of this pot.

IF I DO NOT SAY BACKTRACK TO DOUBLEPOTS, DON'T FREAKING BACKTRACK!!!!!

8D 5L 8D 20L 47D 6R 1U 14R

Time Guard battle!
Time Guard:
This thing is lackluster. If you've killed Hein, he should be no problem. He has a healing skill, but that's about all that's dangerous. Kill him and his cronies. 90,000 HP, by the way.
If you die by this thing, go away now. It only gets worse.

BACKTRACK TO DOUBLEPOTS

8D 14L 9U 10R 10U 4R 2U 23R 3U…Alright, screw this for now. Let's go to words.

Go to the right. Do you see that fork that goes down? No, do not go that way.
Do this, and do this exactly:
GO ALL THE WAY RIGHT
GO ALL THE WAY DOWN (that's pretty much the length of the map)
GO ALL THE WAY LEFT
Talk to statue, kill the thingymajigger, and go ALL THE WAY BACK RIGHT ALL THE WAY UP AND BACK LEFT, so you see the downward fork. Go down that fork.
Continue moving down until you hit another fork. Just keep going left. Do not go down.
After going left, keep going down, down, down…, then go right. Keep going right until you see the statue. Kill it. Kill it now.
Now continue going right. No, not into the wall, you idiot, go down and right if you want to be a nitpick.
Now, go all the way right, then go up when you can.
NOW, AFTER GOING UP, THE MOMENT YOU CAN GO RIGHT, GO RIGHT!
Now GO ALL THE WAY DOWN and ALL THE WAY LEFT. There is a statue. Kill it.

Now just find your way out. The portal is at the upper-left. The FAR upper left. You can find it. If you can't find it, I will come to your house and drop dictionaries on your head.

VI. Path of Time IV [IHATEICE]
An ice puzzle! Aren't you happy? Well, you see, there are a total of three tiles you can start the ice puzzle on.
START ON THE TOP TILE.
I cannot emphasize this enough. THE TOP TILE! THE TOP TILE! THE ICE! THE TOP TILE! ENTER THE TOP TILE ON THE ICE! TOP! TOP!
Now, I'll tell you how to do this…
R (duh), D, L, D, R, D, L, D, L, D, R, U, R, D, L, U, L, D, L, U, L, D, R, D, R, D, R, U, R, D, R, U, L, D, L, U, L, D, L, D, R, U, R, D, L, U, R, U, L, U, L, U, R, D

That ice puzzle…oy.
Oh, but there are more!
Continue, and for the next ice puzzle:

U, R, D, R, U, L, U, R
There. Go right, then there's a fork. Go down.
From there, go left. The path is kind of hard to see, but keep going.
There's no confusing forks. The only difficulty is finding the correct path. Just remember, you know those icicles? Only their bases block you. Remember that.
There's not even an ice puzzle from here to the switch. Just keep going. If you REALLY can't do it, PM me, and I'll tell you off before giving you SS's.

Now, go and hit the switch, then return to the up-down fork. It's the final ice puzzle!
Again, three tiles again. Start on the right-most.
U (again, duh), R, U, L, D, R, U, R, U, L, U. Go in the door.

VII. Path of Time 5 [FIREONTHEDANCEFLOOR]
Start by going directly up. Just keep going up. You see that funny staff-like thing? You're gonna have to talk to it to fight a Time Guard B and his cronies. Don't fret; they're pretty easy as well.
When you can't go up anymore, go right. Then, go up, left, and down. You just did a U-turn, and now you can talk to the staff thing.

Time Guard B: No different than A. He just gives more EXP.

Now go up, and ALL THE WAY RIGHT. Yes, to the point where you're basically hugging the lava pit. Now go down, take the second path to the left, then continue going down.
Remember, SECOND PATH TO THE LEFT! If you get backtracked to the beginning, kick yourself, because I said SECOND left!
Now you're at the bottom of the screen. Go all the way right. Then go all the way up.
Begin moving downward-right. It's a very simple maze, and you shouldn't find yourself lost. Just continue the path until you find a ladder.
Go up the ladder. Then, go left. Then go up.
Up, up, up…after going up as far as you can, you should see a portal. There's a rock blocking your path. However, note that the upper part of this rock…
…can be walked under. Now go into the portal.

VIII. Path of Time 6 [H2O]
Yup, those old water boots again.
Wanna know what's interesting? This is just a tileset swap from the previous one! So the portal's in the same place! The downside is that the method used to get there is different.

Start by going right, onto the giant pool of water, then go up.
Now just keep going up and right. Just keep going up and right until you see a yellow disk thing. It should be insanely easy to find. Seriously.
Now talk to it. You'll be warped. You'll see another yellow disk, but DO NOT TALK TO IT!
Instead, go all the way right, then up, turning left when you can.
Follow the path. I assure you, this is 100% not a dead end. The only difficult part in this last stretch is the 1-tile moving space near the top. It's immensely difficult to spot, but you can do it. Just never go back.
Eventually, you'll reach the portal.

Go into the portal, and you'll be teleported…near another yellow disk on the same map. GO UP! GO UP! Do NOT go into the bottom yellow disk. It will undo your work and send you to the beginning of this stage!

IX. Path of Time 7 [TILESWAPS]
More tileswaps. Huh.
Start by going directly up. Again, yes. Go to the far-left of the map, then go up. Yup, the path got larger. Continue along the path, talking to each yellow disk as you see them, until you get to the staff-like-thing. Talk to it, kill the Time Guard, and return to the entrance.
Yes, go all the way back.
(Note: I detailed a LOT of moving in those few sentences. However, the path has no forks, so you should be fine.)
At the entrance, go upper-right.
Follow the path until you're on the maze on the water. Here we go…
Go right, and move downward. After going as far down as you can, start going left. Again, if you want to be a nitpick, it's 2 spaces above as far down as you can go.
You will have two downward paths to choose from, plus one dead end. Choose the right-downward path, and continue. No, do not pick the dead end.
Continue along the path, ignoring any other paths. Keep going as far up as you can.

Eventually, you'll reach a fork: two upward paths. Pick the left one and go up the ladder at its end.
Now continue along the path until you find a yellow disk…at the exact same place you were transported to in the previous map. Nice tileswapping, Zeru. Go in the disk, and you'll be put in a similar situation as you were in Path of Time 6. As usual, MOVE UP AND DO NOT GO INTO THE BOTTOM DISK!
However, even if you do move up, there are a choice of two disks. Pick the RIGHT one. The LEFT one will send you all the way back to Path 6.
You will be teleported to the upper-left corner of the map. Just continue along the path and enter the portal. Basic stuff.

X. Path of Time 8 [MOREMAZE]
This beginning part is a jerk. One wrong move, and it's back to Path 7 for you. Fortunately, I'm here.
The order is thus: Lower-left, lower-right, lower left.
Now, you're on the maze part. There is a very important item we must get in this maze, and if you do not get it, I will punch you fifteen times.
Continue along the path. There's only one path.
The first fork you will see is left or right. Stay to the left and keep going up.
That's basically it. Hug the left edge and keep going up, up, up, up…and you'll see a very useful skill inside a red box.
DISPEL.
HELL YES. You finally got a dispel skill. After all this time, huh?
If you have a healer in your party (WHICH YOU OUTTA), start spamming it during random encounters. It'll turn into Liberation, the multi-target version.
Now, I'm going to revert to my old format to guide you to the end. It's way too confusing normally. If you don't know my format by now, SCROLL UP IN THE GUIDE AND READ IT.

From the chest: 7D, 9L, 4D, 14R, 1U, 9R, 9D, 60R (no, I am not kidding), 76D (this is a huge map), 2L, 4D, 2R, 3D, 3L, 7D, 5L, 7D, 8R, 5D, 1L, 1D, 7L, 3D, 6R, 1D, 12R.
By this point, you can just go all the way up (seriously, I'm not counting all those) and get to the portal.
If you somehow followed my instructions wrong, MAKE SURE YOU'RE GOING UP THE RIGHT-MOST PATH IN THE MAP! RIGHT-MOST PATH! RIGHT-MOST PATH!!!

XI. Path of Time 9 [ICAN'TSEE]
Yup, another one of THOSE mazes. Fortunately, me, your trusty..uh…guidewriter is here. I'll do this maze in the same format as before, because, well, duh, IT'S INVISIBLE?

Starting from where you spawn: 12U, 4L, 1U, 18L, 10U, 10R, 1D, 5R, 1D, 8R, 1D, 7R, 1D, 3R, 14D, 19R, 6U, 1R, 22U, 19L, 1U, 4L, 1D, 26L, 18U, 1R, 1U, 14R, 1D, 7R, 1D, 12R, 3D, 1L, 4D, 1L, 3D, 2R, 1D, 19R, 1D, 4R, 1U, 1R, 20U, 1L, 1U, 7L, 1D, 10L, 1U, 2L, 1D, 17L, go all the way up.

XII. Path of Time 10 [SHORT]
SAVE! SAVE IMMEDIATELY!
Now, a quick rundown of things. Talk to that portal to your right to connect yourself to the City of Time. Woohoo! You're done with the dungeon. But..

DO NOT MOVE FORWARD UNLESS YOU ARE READY
IF YOU ARE UNPREPARED, I SWEAR TO GOD, YOU WILL DIE!
YOU WILL DIE. YOU WILL BE SKEWERED AND SERVED IN A PLATTER IF YOU TRY WALKING FORWARD!
Another thing. A branching path to your right leads to the Training Room, the best training source in the entire game. Grind up levels here if you need them, because AGAIN, IF YOU ARE UNPREPARED, YOU WILL DIE!

XIII. Prepare for Doom [BOSS]
By popular request (I'm looking at you, Cain), I'll start with the bosses.
Remember when I said don't move forward? Yeah, don't move forward unless you're ready to kill 845920 HP worth of Zephy and Capelle.
What you have to realize about all of these bosses are:

They take no damage from SR.
They cannot be affected by any status aliment.
They have 9999 SP, and their skills take like 100.
If you get killed in one turn, you are not ready.
THEY ALL HAVE AN ELEMENTAL WEAKNESS!!!
They WILL transform! They all have two forms!

A. Zephy

Let's begin with this madhouse. Walk forward, and prepare for destruction. You hear that cheery music? Yeah, you'll be listening to that for hours. Zephy, the one with an Empress hat, and, holder of the Luna Star.
900 PDEF and 900MDEF. Let me get that clear right now. This gal starts with Form 6 KOU defenses. Her HP is an ungodly 211480, which is more than 2x KOU Final Form's HP. To boot, her stats are insane: 857/878/875/589. What's terrifying, however, is her 700 ATK. This is only a harbinger for things to come.
Cast Aegis on every turn. I kid you not when I say you'll be taking craploads of damage. Use whatever buff moves you have, but always lead off the battle with an Immunize. Zephy's partner in crime, Capelle, has a host of nasty status ailments if you're dumb enough to not cast Immunize.

Attacks: Soul Crusher/Blade Rave

For posterity, this is my elemental affinities chart. -100% means they absorb, 0% means they negate…well, you get the point. Basically, you multiply the damage you would have done by my number. If it's 0%, don't use that element. If it's -100%, DON'T USE THAT ELEMENT! If it's over 100%, USE THAT ELEMENT! It's that simple.

Attacks: Blade Rave/Soul Crusher
Elemental Aff: -100% Fire, 0% Ice, 200% Water, 200% Earth, 200% Light, 150% Darkness, 0% Soul Rage

B. Capelle
Aww, she's pretty cute too. (Yes, I'm just messing with you now, Darren). Aria's still cuter, but infinitely more annoying to kill. More on that later, though.
Capelle is the holder of the Sol Star, and has the cool hairstyle with the ear-things.
You'll grow to love this girl, simply because she has a 50% chance to do nothing but chuck the old attack command at you. She has 900 PDEF, 900 MDEF, 787/985/879/875 and 700ATK.

Capelle comes off as the more dangerous one, being that her stats are much higher. I'll give you all a general strategy later, though.
She can use Attack (ha, wow), and Soul Blast (roughly as much damage as Zephy's skills)

Elemental Aff: -100% Fire (poor Zeru), 0% Ice, 200% Water, 200% Earth, 0% Light, 200% Darkness, 0% SR.

C. Zephy and Capelle
Begin with Aegis, and quickly follow up with Immunize and whatever Defense buffs you can. I highly recommend Serene in this battle, as her Ground Blow (transform skill), is high-powered, and she heals and has a host of defensive spells to boot! I brought Antlan, but he's very useless in this battle. If you can, swap him out with Nayu. Nayu is a GODSEND (no pun intended) in these battles. Her Aura skills are freaking AWESOME. I didn't even have her Transformation aura skills at this point, and yet the battles were impossible without her.

Assuming Zeru is on full Aegis duty (he can't do much else), aim for Capelle first. Capelle might throw bad things at you after transforming, but Zephy's infinitely worse. Defeat Capelle, and take as long as you want. Nobody expects you to beat this battle in 2 seconds.

Capelle will transform into her Sun form upon hitting 0 HP.
Her stats and affinities will remain the same, but her skills have changed: Silence, Curse of 1500 Years, Soul Debuff
This is when things get bad. Immunize to protect against the Curse, but make sure no spellcaster (or Zeru) gets Silenced.
You will hate Soul Debuff. It's a Dispel skill. Again, this is survival of the fittest. If you've brought Zure along, bash this gal in with his Darkness skills!
Remember to continually cast Aegis. Capelle might not be much in the attack department after transforming, but Zephy can still hurt you with her mob skills. If you have 9999 HP, however, you should survive a turn fairly easily.

Time for Zephy. Regroup: heal your party, pass Allcures around, and do all that. Remember, you can take as long as you want in this battle.
Begin attacking her. Use Nayu's Dark Aura(s) to deal extra damage, but make sure to spam Aegis with Zeru/Zure. This is much easier without Capelle hounding you. She'll do about 4k party with Soul Crusher or Blade Rave. You should be fine.

Zephy uses the Night Transofmration. Her new skills are: Devil's Dark Aura, Devil's Blue Aura, Devil's Aura, Night Flare
Her elemental affinities changed: 50% Fire, 50% Ice, 200% Water, 200% Earth, 200% Light, 150% Darkness
Her stats remain the same.

See those Aura skills? THAT IS THE SOLE REASON YOU KILL CAPELLE FIRST!
Think about it. If she has those Aura skills, and she casts it, even if you do have Liberation, you're still at a larger risk. Liberation does not have 100% hit, so hitting 2 targets might be hard.
Whenever she uses any of those aura skills, use Dispel or Liberation. Trust me when I say you won't do much while they're activated, because Dark Aura + Night Flare is a potential Party KO.

Zephy has a 20% chance to drop the Moonshadow Soul Dagger, while Capelle has a 20% chance to drop the Timeless Soul Staff. These are, hands-down, THE best weapons for Melody and Nayu. They give 225 ATK and 20 P/MDEF.

D. Klaire's Team
I'll write this later, okay?

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